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February Patch List for Heroes and Villains E-mail
Friday, 03 March 2006
Here is the full list of all the patch notes for the month of February for City of Heroes and City of Villains.

 

2.24.06

COMBINED NOTES

  • Fixed issue with some characters being banned from chat.

 

2.21.06

Powers:

  • Fixed a bug in the Teleportation travel power. The cast time previously allowed you to cast the power a second time before the animation finished. This has been corrected.
  • Increased total Endurance for Elite Bosses (slight increase to Boss and Lts.)

UI:

  • Temp powers that can be purchased are now buyable even when the enhancement tray is full.

City Zones:

  • Siren's Call, Warburg: Added police drones to hospital interiors

CITY OF HEROES

Powers:

  • Slightly modified Carnival of Shadows, Vanessa's powers.
  • Controller Ancillary power Earth's Embrace now correctly adds more to max hit points when slotted with Heal enhancements.

CITY OF VILLAINS

Powers:

  • Dominators "Smoke" power will now correctly auto-hit Heroic critters. It still requires a To Hit check versus players, however.
  • Assault Bots no longer "smash" their targets.

2.9.06


COMBINED

Game:

  • Improved game stability.

CITY OF HEROES

City Zones:

  • Perez Park: Circle of Thorns and Lost spawn in this zone again.

Rewards:

  • The drop rate for Mitochondria has been changed. Defeating a Mitochondria now automatically awards 1 SO and 1 salvage drop total, not 1 to every character that has damaged it.

CITY OF VILLAINS

  • Fix for missing Newspaper Missions.

2.7.06

COMBINED

Pocket D:

  • Fixed dance cages so characters cannot get stuck inside them.

Game:

  • Improved game stability.

2.2.06

COMBINED NOTES

Powers:

  • Updated Kinetics/Increase Density text and buff Icon. The Mez protection of Increase Density will stack, but the damage resistance and the slow debuff will not stack.
  • Targeted AoE powers now properly hit moving primary targets; this includes most Tanker attacks.
  • Fixed bug that caused power animations on some teleports to play twice

Training Room:

  • Character transfers will now transfer Influence/Infamy to the Training Room.

Arena:

  • Fixed awards for Scheduled Tournaments. It is no longer possible to actually lose ranking by winning a Tournament.
  • Rated Gladiator matches now award points correctly to the match victor.

Paragon Dance Party:

  • DJ Zero's transdimensional dance club has been renovated and expanded.

Rewards:

  • XP earned for defeating Archvillains/Heroes has been doubled.
  • Defeating an Archvillain/Hero will result in a random SO Enhancement 3 levels higher than the level of the AV being awarded to everyone who received XP (if you have inventory space).
  • Defeating an Archvillain/Hero will result in a random Large Inspiration being awarded to everyone who received XP (if you have inventory space).
  • Defeating an Archvillain/Hero while in Supergroup mode will award you a piece of Salvage 100% of the time.

UI:

  • Improve movement in "Free Camera" mode: Pressing up will now move the player towards the top of the screen, instead of the last direction of movement. Rotate will now rotate the player and the camera instead of just the player in. Click to move no longer cancels autorun.

Bases:

  • Fixed bugs with Move Room function that allowed players to create rooms that are impossible to get to.
  • Fixed several bugs with Base data not updating properly when a new Item of Power Mount is added to the base.
  • Characters will no longer be able to rez to Base Reclaimators from the Tutorial Zones. Characters who did this and then used base telepads to enter city zones would not be given any level 1 contacts.

Miscellaneous:

  • Fixed issue where the DE Eminator would sometimes not spawn.
  • Defeating Rikti Monkeys no longer grants Prestige.
  • Archvillains/Heroes will be lowered to Elite Bosses in missions when attempted at the lower difficulties or in smaller teams.


CITY OF HEROES

Powers:

  • Modified Blaster/Energy Manipulation/Bone Smasher. Increased its energy Damage, decreased its smashing damage (no net change). Increased its unresistable damage in PvP to its proper 30% .

City Zones:

  • Independence Port and Talos Island: fixed bug that where the Ghost ship would sometimes get stuck in one location.
  • Store labels on maps now specify the origin of the store.


CITY OF VILLAINS

Powers

  • Gamblers Cut for Ninja Blade was inadvertently giving double the critical damage. This has been corrected.
  • Fixed some Combat text for Mastermind/Mercenaries Player Assault Rifle.
  • Fixed Mastermind/Mercenaries/Commando Grenade Launcher range.
  • Freedom Corps Sonic Grenades no longer have an irresistible hold.

Tasks

  • In Hardcase missions, wave attacks properly spawn after protection OR destruction of obelisk. Mission can now complete in either instance.
  • Caleb is fixed and should spawn now. Bring on the madness!
  • Arbiter Leery now correctly gives missions to villains who have completed the first respec trial, whether they have used the respec or not.

Tailor

  • Arachnos Cape unlocked by buying the Special Edition DVD for City of Villains now appears correctly in costume selection.
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