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Guild Wars Balance Changes E-mail
Wednesday, 07 June 2006
During the last week Guild Wars received a series of patches that should have balanced PvP and PvE much more for all the classes.

Update - Friday June 2

  • Opened alliance chat to all members of the alliance, not just guild officers.
  • Fixed a bug that prevented players from sending alliance chat messages while observing a game.
  • Fixed a bug that prevented players on the ignore list from being correctly ignored in guild and alliance chat.

Update - Thursday June 1

  • Decreased the Health penalty on attribute-boosting major runes from 50 to 35. Existing runes are unaffected.
  • Improved chat in alliance battles so that players can see party messages from all members of their team.
  • Updated the Zin Ku Corridor outpost so that it shows who currently has the Favor of the Gods.
  • Added a Xunlai Agent to Zos Shivros Channel.
  • Moved the Xunlai Agent in Jade Quarry [Luxon] to a more accessible location.
  • Removed the Thief from the Imperial Isle guild battle.
  • Updated the inventory of the weaponsmith in Maatu Keep.
  • Updated art on the following creatures: Naga Wizard, Naga Raincaller, Naga Spellblade, Naga Witch, Naga Bone Collector, and Naga Sibyl.
  • Fixed bugs and made improvements to the following quests: Stolen Eggs, Protect the Halcyon, Outcasts in the Quarry, Luxon Supply Lines, Song and Stone, Lambs to the Slaughter, Defend Denravi, Noble Intentions, and Hammer and Anvil.
  • Fixed bugs in the following missions and explorable areas: Silent Surf and Riverside Province.
  • Fixed a bug that occasionally caused quest markers and arrows to update incorrectly.
  • Fixed some incorrect cinematic voiceovers.
  • Fixed a bug that allowed players to drop items inadvertently while cinematics were playing.
  • Fixed a bug that caused some players to disconnect with error 019.
  • Added weapons to the Shiro and Jade Armor miniatures.

SKILL BALANCE CHANGES

All

  • Shadow stepping no longer moves you farther than the radius of the radar.
  • Soul Reaping now only gives half Energy from Spirits.
  • Updated the Victory of Death path for all NPCs on all guild halls so that the NPCs now spread out at the flag stand.
  • Adjusted the flag spawn locations on all guild halls to be equal distance from the flag stand.

Assassin

  • Way of the Empty Palm: reduced cast time to .25 seconds; reduced recharge time to 25 seconds.
  • Locust's Fury: reduced cast time to 1 second.
  • Siphon Strength: increased the damage reduction your target deals to 5..50.
  • Palm Strike: reduced recharge time to 10 seconds; increased damage to 10..85.
  • Enduring Toxin: reduced cast time to .25 seconds; increased health degeneration to 1..5.
  • Crippling Dagger: reduced recharge time to 5 seconds.
  • Heart of Shadow: increased healing amount to 10..115 Health.
  • Mirrored Stance: reduced recharge time to 15 seconds.
  • Unseen Fury: increased duration to 15..60 seconds.
  • Golden Phoenix Strike: increased Energy cost to 10.
  • Aura of Displacement: increased recharge time to 20 seconds.

Mesmer

  • Stolen Speed: reduced casting time to 1 second; reduced recharge time to 3 seconds; corrected the wording on this skill.
  • Arcane Languor: increased duration to 1..8 seconds.

Elementalist

  • Glyph of Sacrifice: reduced the amount of time it recharges your next spell to 30 seconds.
  • Ward against Harm: changed skill type to Ward Spell.

Monk

  • Vigorous Spirit: increased heal per skill or attack to 5..20.
  • Dwayna's Kiss: increased conditional heal to 10..35 Health.

Warrior

  • Furious Axe: increased adrenaline gained when blocked to 3.
  • Auspicious Parry: increased recharge time to 2 seconds; decreased adrenaline gained to 1..4.
  • Signet of Strength: the number of attacks now update when reapplying this skill.

Ranger

  • Archer Signet: the number of attacks now update when reapplying this skill.

Ritualist

  • Doom: reduced recharge time to 8 seconds.
  • Channeled Strike: reduced recharge time to 8 seconds.
  • Essence Strike: increased the amount of Energy gained when in range of a Spirit to 1..8.
  • Lamentation: reduced Energy cost to 5.
  • Gaze from Beyond: fixed a bug that caused this skill to ignore armor.
  • Ancestors' Rage: reduced casting time to .75 seconds.
  • Splinter Weapon: reduced Energy cost to 5.
  • Resilient Weapon: reduced casting time to 1 second.
  • Vengeful Weapon: increased the amount of Health stolen when this skill is triggered to 15..60 Health.
  • Soul Twisting: increased the recharge time to 15 seconds.
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