Online Games News arrow Other Games arrow Neocron: swapping of implants: Evol 2.1 -> Evol 2.2 21 October 2017  
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Neocron: swapping of implants: Evol 2.1 -> Evol 2.2 E-mail
Thursday, 22 March 2007
Here a short guide that should help you if you had any implants before the Neocron Evolution 2.2 update and want to retain their values and scopes.



Pre 2.2 characters that possess an old Synaptic Accelerator will find that this will automatically become an "AREA MC5 Distance Projector" which has a rifle bonus. If your character is a rifle user you need take no action. If your character uses pistols and finds that this implant is of no use you should contact a Senior Gamemaster ingame at the times listed below, who will exchange this implant for an AREA MC5 Close Combat Projector.

Pre 2.2 characters that possess an old Hercules CPU will find that this will automatically become a melee bonus implant and give no H-C. If your character is a melee user you need take no action. If your character uses heavy combat and finds that this implant is of no use you should contact a Senior Gamemaster ingame at the times listed below, who will exchange this for an "AREA MC5 Ballistic CPU".

Pre 2.2 PPU characters that possess a "Crahn Combat Core CPU" (formerly the PSI Core CPU) chip can swap this chip for a PPU fitting "Crahn Support Core CPU".

Pre 2.2 pistol combat using characters that possess a Special Forces CPU (former a Pistol and Rifle Combat, now a Rifle Combat only chip) can swap this chip against a Special SWAT Processor (Pistol Combat chip).

Senior Gamemasters will be available at Techhaven Sector 3 at the mall at the following times:

MARS - KK_Chenoa - MON/WED/SAT - 08:00-10:00 PM GMT+1

MERCURY - KK_Silentium - MON/WED/SAT - 08:00-10:00 PM GMT+1

TERRA - KK_Hoder - MON/WED - 08:00-10:00 PM GMT, SUN - 03:00-05:00 PM GMT, KK_Odin TUE/THU/FRI - 06:30PM - 08:00PM EST and KK_Danae - MON/WED/SUN - 07:30PM - 09:30PM EST

Note: Do not under any circumstances hand your old chips over to anyone other than official Reakktor employees or Gamemaster. KK employees and Gamemasters can always be identified by their name, which always begin with "KK_" resp. "GM_"
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