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Runescape thieving minigame E-mail
Tuesday, 18 July 2006
Runescape introduced Pyramid Plunder, a members only minigame based on the thieving skill.

Pyramid Plunder

Pyramid Plunder is only accessible by RuneScape Members.

Please note this is a 'Dangerous' minigame. If you die during this minigame, you will lose your items.

You must have started Icthlarin's Little Helper to gain access to Pyramid Plunder.

Introduction



Tomb raiders: they get everywhere. The Guardian Mummy of the Tomb of Kings in Sophanem is bored of dealing with them, and has created an area for budding 'archeologists' to distract them from actually finding his master's tomb.

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Pyramid Plunder is a Thieving-based game, in which you enter a pyramid in order to steal its riches. There are eight chambers with increasingly valuable treasures to be plundered, but the ancient Guardian of the tomb is a cunning beast and has hidden as many traps as he could find.

Location



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As the pyramid is located in Sophanem, you must have started Icthlarin's Little Helper to gain access to Pyramid Plunder.

There are several ways of getting to Sophanem. Those bold enough might like to try trekking all the way through the desert from the Shantay Pass. If you decide to approach this way, you are advised to bring the right supplies with you: desert clothes, a waterskin and a knife (to extract water from cacti along the way).

Othwerise, you can catch one of Ali Morrisane's flying carpets from Pollnivneach for the small fee of 200 coins.


Requirements



You must have a Thieving level of 21 to enter the Pyramid of Jalsavrah.

Each chamber requires successively greater thieving levels, so to enter the second treasure chamber you will need 31 Thieving, the third chamber require 41 Thieving, and so on. The eigth chamber requires a Thieving level of 91 to enter.

Recommended Items



Although you could probably get by without them, it is a good idea to take some food and an antipoison potion with you, as there are many traps, some of which are poisoned.

Some urns contain snakes, so you might like to consider bringing along equipment to charm them, which will save some of your antipoison potions for the poisonous snakes.

A lockpick will also prove useful for picking the locks on the doors between chambers.

Content



Once you have made your way to the Pyramid of Jalsavrah you can either talk to Tarik, who will explain his experiences of the pyramid to you and warn you of some of the dangers, or you can simply start searching for the real entrance to the tomb.

The pyramid has four doors - one on each side - but only one of these is authentic. You will know when you have found the true entrance when you see the Guardian Mummy standing in the centre of the chamber.

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The Guardian Mummy will explain how the pyramid works and what you can do with the treasures. When you are ready to begin click 'I know what I'm doing - let's get on with it'. You will be transported into the first chamber of the tomb.

The game lasts for five minutes, during which time you can search any of the urns, chests and sarcophagi that are scattered throughout the chambers. In the earlier chambers you are more likely to find pottery artefacts and ivory combs. The further you go on, you are more likely to find stone items and, in the later chambers, you have a greater likelihood of finding gold versions of the same artefacts.

Before you set about looting each treasure room, though, you will need to deactivate a trap. This simply requires you to click on the closest section of trapped wall. If you forget to do this, or fail to deactivate it, you will take a small amount of damage and be pushed back to the start of the trapped section.

Each urn, chest and sarcophagus requires a check against your thieving level. The lower your thieving level, the more likely you are to trigger a trap or release a creature. This may happen several times at the same container before your clumsy hands finally grasp the treasure within.

Sometimes you will wake a mummy resting in a sarcophagus. These are high level monsters and can do a great deal of damage to lower level players. It's a good idea to avoid opening sarcophagi if your combat level is not up to dealing with them.

Once you have finished rummaging through the ancient urns and stealing trinkets from the chest and sarcophagus, or if you simply want to head for the greater treasures, you may set about picking the locks on the four doors in the treasure room. Only one of these doors leads to the next chamber, the others are dead ends.

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You can see how much time you have left by looking at either the time bar to the bottom left (which also tells you which room you are in), or by looking at the hourglass to the bottom right. Once your five minutes are up you will be transported outside the pyramid. You can then make your way to Simon Templeton at the Agility Pyramid to sell your treasures.

Rewards



Treasure Value in Coins
[image]
Ivory Comb
50
[image]
Pottery Scarab
75
[image]
Pottery Statuette
100
[image]
Stone Seal
150
[image]
Stone Scarab
175
[image]
Stone Statuette
200
[image]
Gold Seal
750
[image]
Gold Scarab
1000
[image]
Gold Statuette
1250


[image]On top of these treasures, though, you may be fortunate enough to find a jewelled golden sceptre, formerly the property of an ancient king. This sceptre is imbued with certain magical properties that will transport the bearer to any of the three great pyramids: Jalsavrah, Jaleustrophos and Jaldraocht.

Jalsavrah is the tomb in which you found the sceptre, and this teleport will take you directly into the Guardian Mummy's presence.

Jaleustrophos is the Agility Pyramid, and will deposit you near Simon Templeton's camp.

Jaldroacht is the pyramid that you must go to if you wish to change your spellbook to Ancient Magicks - provided you have already completed Desert Treasure, of course.

[image]The sceptre only holds three charges, but you can recharge it by giving the Guardian Mummy a number of artefacts from within the pyramid. You will need 24 pottery or ivory artefacts, 12 stone artefacts or 6 gold artefacts to recharge the sceptre.
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