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Etherea: Dark Genesis
Dofus: 1.17 coming next week E-mail
Monday, 05 February 2007
The Dofus update 1.17 is now available on the test server in Beta version, and is expected to be released on the 13/02/07 on the official servers.
This patch will introduce new dungeons, items, gears, and functionalities. Here are the full beta notes.


The maps of the Amakna area have been revised and the visual aspect of the buildings and the vegetation has been improved.

  • From now on, you can constantly repeat a recipe and specify the number of items you want to create.
  • From now on, Craftsmen have a maximum success percentage for recipes whose complexity (=square number) is strictly thee-square inferior to the maximum complexity of the recipes they can make.
  • Craftsmen no longer gain experience on recipes whose complexity (square number) is strictly three-square inferior to the maximum complexity of the recipes they can make.
  • The experience gains when making considerably complex recipes have been increased.

For example: A level 60 craftsman (able to make 6 square recipes) will no longer gain experience on his 1-, 2-, and 3- square recipes, but will have a 99% success rate when making them. However, he'll gain a lot more experience when he makes a 4-, 5-, and 6- square recipes.

  • Signature runes are no longer considered as a non-natural bonus and no longer decrease the Smithmagic chances.
  • The minimum probability to change the element on a weapon increases from 5% to 10%.
  • The success probability when crafting an item has been increased.
  • The success probability when adding non-natural bonus in Smithmagic has been increased.
  • You can no longer gain experience when a crafting attempt fails.
  • Smithmagi now have a success rate base set to 94% (they’re therefore considered as master craftsmen) when they improve items of an inferior or equal level to that of their smithmagic. And they have the normal success rate (according to their smithmagic level) when they improve items of a higher level to that of their smithmagic.
  • Smithmagi can't modify items that have a level superior to the double of that of their smithmagic.
  • Dark Bakers can no longer attack players.
  • Dark Smiths can no longer attack players.
  • Dark Miners can no longer attack players.
  • Characteristics and spells of all of the resource protectors have been modified.
  • Elementary resistances as well as the Knights’ Damage have been increased.
The quantity of the following monsters has been increased in the Dreggon Sanctuary Area:
  • Ignirkocropos the Famished
  • Aerogoburius the Malicious
  • Aqualikros the Merciless
  • Terraburkahl the Perfidious
The size of the attack area of the following monsters has been reduced:
  • Ignirkocropos the Famished
  • Aerogoburius the Malicious
  • Aqualikros the Merciless
  • Terraburkahl the Perfidious
  • Black Dragoss
  • Sharp Dark Dragoss
  • Sharp White Dragoss
  • Sharp Golden Dragoss
  • Sapphire Dragoss
  • White Dragoss
  • Golden Dragoss
  • Sharp Sapphire Dragoss
  • Dragostess
  • Warrior Dreggon
  • Flying Dreggon


  • The DOFUS Client now uses the Flash Player version 8 which should improve the general performances of the client.
  • The shortcut “/me” displays texts in-game in between two stars and announces it in the general chat channel, as an action.
  • A double click on an item in the inventory equips it automatically.
  • Some shortcuts are no longer customizable to avoid errors.
  • From now on, it’s possible to select text in the chat (but the option is deactivated by default).
  • The inventory displays a preview of your character's appearance.
  • A link “Add to my Enemies” is displayed when clicking on a player.
  • The server selection system has been revised and now enables you to choose a server automatically.
  • Placing spell capital points must be confirmed.
  • A new interface accessible from the characteristic interface enables you to access to the complete and detailed list of all the characteristics of the characters.
  • A new button to report bugs is directly available in-game on the test server.
  • You can now quit a waiting line.
  • Equipped spells and weapon not only display their basic Critical Hits but also display the probability of real Critical Hits (according to the character’s Agility, equipment bonus, alignment, and current boosts).
  • A button has been added in the interface during fights to activate the "transparency" mode.
  • A button has been added in the interface during fights to deactivate the display of the monsters and players, in order to properly target the squares behind huge monsters.
  • When creating items in cooperation mode, craftsmen now have a preview of the item characteristics they've just created.
  • A new informative tab is available right onto the identification page of the DOFUS client. It enables you to quickly access the last information regarding the server status and maintenances.
  • The problem that was turning squares into blocking squares during fights has been fixed.
  • The use of the pad is operational again to enter house codes.
  • Using the combination Alt+TAB no longer adds tabs in the text box.
  • You no longer need to change square with the mouse at the beginning of your turn to display your movement preview.
  • The crafted item preview is now properly displayed in the secured craft interface.
  • The variable %xp% now properly rounds up the experience.
  • Some interface elements could be flashing when opening a new interface, this is fixed and should not happen again.
  • The window detailing the characteristics of an item from a link in the chat is being displayed in the foreground now, even when the chat story is maximized.
  • The element icons are not kept displayed in the item characteristic previews when you change tabs.


  • Protective spells now protects you efficiently against the spells: Intimidation, Retreat Arrow and Fate of Ecaflip.
  • The price of the spell forgetfulness potions has been divided by 4.


  • Unlucky Bamboo: the spell will be effective for 3 turns instead of 2.
  • Pandawa Master: His behavior has been improved.


  • Vitality : the spell can be cast every 5 turns.
  • Strengthstorm : the graphics effects have been corrected.


  • Sacrifice : the effects of the spell last 5 turns, and the spell can be cast every 6 turns.


  • Bramble: the spell is limited to 2 throws a turn at level 6. Damage at level 6 has been reduced.
  • Earthquake: the spell's effect area is no longer unlimited.
  • Poisoned Wind: the spell’s effect area is no longer unlimited.
  • The Ultra-Powerful: The Treacherous Dolls summoned no longer reduce range but reduce resistances to Enemies' action points loss. The maximum number of Movement points that Treacherous Dolls can take away decreased from 3 to 2.
  • The Block: Health points, agility and resistances have been increased at all the levels of the spell.


  • Counter: rebounded damage at the level 6 of the spell has been reduced. The effects of the spell will last for 3 turns and the spell can only be cast again every 6 turns.
  • Blinding Protection: rebounded damage at the level 6 of the spell has been reduced. The effects of the spell will last for 3 turns and the spell can only be cast again every 6 turns.
  • All of the Xelor spells now have the same kind of Critical Hits which correspond to the classical effects of the spell and to which has been added a 1 action point gain for a turn for the spell caster. The Critical Hit probability on all of the Xelor spells is of 1/100.


  • Wiping Word has been replaced by a new spell “Lifting Word” which enables player to gain range for 1 turn.
  • Prevention: the minimum damage reduction at the level 6 of the spell has been reduced. As from level 6, you can cast your spell in all different directions and not only in a straight line.


  • Poisoned Trap: the size of the trap at the level 6 of the spell has been reduced. The cool down period reduces every time your spell levels up.
  • Invisibility: It no longer enables you to stay invisible when you attack with daggers.


  • Rocks Den has been replaced by Greed which enables you to increase prospecting and that of your allies for many turns.


  • Bow Skill: this spell now has a critical hit.

The spell points used in the following spells will be entirely restored when putting on line the version 1.17: Counter, Blinding Protection, Sacrifice, Invisibility (Sram, Enutrof and Eniripsa), Bramble, Earthquake, Poisoned Wind, The Ultra-Powerful, Poisoned Trap and Prevention.

  • George Bowsh: the critical failure goes to 1/2. The minimum range of the bow goes to 4 squares.
  • Xyothine: the critical hit bonus decreases from 10 to 7.
  • Runaway Bow: the critical hit decreases from 15 to 10.
  • Saber Ayassalama: Can be used by the Sacriers.
  • Treechnid Gear: the bonuses given by this gear have been reduced.
  • Prespic Gear: the damage rebounded are no longer avoided.
  • Dreggon Gear: Bonuses when two items of the gear are equipped have been reduced.
  • Angelika Bow: can be handled with one hand.

The following weapons must now be handled with two hands:

  • Creizy-Stufh Wand
  • Iots Wand
  • Wand Heroff
  • Boogey Wand
  • Xyothine
  • Cake Shovel
  • Hammer Ican
  • Black Mel Root
  • Lutination Daggers
  • Regah Daggers
  • Gobbly Apprentice Killer Daggers
  • Dreggon Daggers
  • Ice Daggers
  • Maydhyn China Daggers
  • R’Hoh Daggers
  • Daggers Sives
  • Citrus Daggers
  • Ostwogoth Daggers
  • Ramougre Setter
  • The city potions Bonta and Brakmar will take you to the militia of your city and no longer to the Zaap. The old potions made before this modification won't be affected.
  • The Banks of Bonta and Brakmar have been redone and divided into three parts to improve the smooth running of the game in these areas.
  • Several manholes have been added in the cities of Bonta and Brakmar. They enable you to easily access the sewers of these cities.
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