Online Games News arrow Guild Wars arrow Guild Wars Dragon Festival begins 14 October 2019  
Guild Wars Dragon Festival begins E-mail
Friday, 30 June 2006
The Dragon Festival is "a five-day celebration of games, dance, drink, and revelry, where we commemorate the dawning of the Age of the Dragon and all those who helped to rebuild our great lands after the Jade Wind. Throughout the duration of the festival, citizens of our great empire convene at Shing Jea Monastery to socialize with others, partake in carnival activities, and amass collections of Jade Wind Orbs to be redeemed for special prizes. Fans of sport can flex their muscles in the Dragon Arena, where battle prowess and longevity are recognized and rewarded."


But it is also the only opportunity to get the fabulous Dragon Helm. "Characters who wish to receive their Dragon Helm must collect 250 Jade Wind Orbs, which can be earned by undertaking quests, competing in the Dragon Arena, or taking part in the festival games. Emperor Kisu will honor us by appearing at the Shing Jea Monastery every 2 hours on the final day of the festival to reward those who have gathered 250 orbs. If you cannot attend the final day of the festival, take heart! The emperor has stationed an Imperial Supplymaster at the monastery, who will stay for a few days after the festival’s end to give Dragon Helms to those who have gathered their 250 orbs."

The festival opening has been accompanied by some other updates:

  • Added two new quests for characters created in Cantha: The Minister's Quest and Capturing the Orrian Tome.
  • Increased the minimum level restriction for alliance battles to 20.
  • Modified Gatekeepers and Master Architect Gunther so that they no longer leave their posts in the Fort Aspenwood competitive mission.
  • Made improvements to the following quest: Refuse to Drink.
  • Fixed a bug that sometimes caused monsters to appear without any Health.
  • Fixed a bug that prevented cinematics from playing if one player in the party failed to load.
  • Fixed a bug that sometimes caused guild thieves to die immediately after resurrecting at their base.
  • Fixed a bug that allowed the Retreat skill to activate in response to dead Spirits.
  • Fixed a bug that sometimes prevented mission goals from appearing properly
  • Improved the channeling abilities of the boss Quansong Spiritspeak.
  • Fixed a bug introduced in yesterday's update that prevented Skill and Item Unlock dialogs from appearing.
  • Fixed bugs that prevented the bosses Ilidus of the Empty Palm and Milodestus the Wrangler from appearing.
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