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Neverwinter Nights 2 1.04 available E-mail
Monday, 05 February 2007
The v1.04 patch for Neverwinter Nights 2 has been released and is available via the Autoupdater. English, French, Italian, German and Spanish versions of the patch are also available. Note that you will also get a new version of the updater when you attempt to update your game.
Patch notes follows.
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Ashen Empires: New potion recipes introduced E-mail
Wednesday, 24 January 2007
Here is the complete list of the new potion and brewing recipes introduced with the last week Ashen Empires update.
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Dofus updating soul stones E-mail
Wednesday, 24 January 2007
With a server update Dofus has incresed the number of monsters whose souls can be captured into soul stones. Read on for the full list of modifications.
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DnD Online: Litany of the Dead Part Two E-mail
Wednesday, 24 January 2007
The second part of the Litany of the Dead update has been released yesterday. Here follows a description of the new zones introduced and a list of all the other changes brought by this update.
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Ryzom: last update and next update E-mail
Friday, 12 January 2007
The next Ryzom update will most probably change the NPCs that teleport the players from the starter island to the mainland so that they will offer not only the possibility to teleport to the capital city of their race, but also to any of the 3 others capitals.
If you would like to discuss this change, head to the Ryzom Forums.

In the meantime, enjoy the patch notes for the update introduced yesterday.
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Dofus optional patch 1.16.4 E-mail
Friday, 12 January 2007
A new Dofus optional patch is now available.
It will enable you to access the client version 1.16.4 directly from either the version 1.16.2 or 1.16.3.
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Dungeons and Dragons Online: New monster profile E-mail
Friday, 12 January 2007
The Dungeons & Dragons Online website has a new page dedicated to the Warforged Titan.
From this page we can understand that these things "possess free will and sentience, while combining aspects of both constructs and living creatures." but "They have little intelligence and do not have a mind for strategy. If you battle them with the proper tactics, using the environment at hand strategically, they can be made vulnerable and can in fact be defeated.".
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ToonTown bugfixing patch E-mail
Friday, 12 January 2007
A small ToonTown patch has ben released, fixing two annoying bugs and increasing overall client stability.
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Second Life client becomes open source E-mail
Tuesday, 09 January 2007
Linden Lab has made public the Second Life game client source code. Source code for the server software is also expected to be released very soon.
In the latest official SL Blog entry Lindel Lab explains that: "At Linden, we have always been strong advocates of the use of open standards and the advantages of using open source products. Though Second Life makes abundant use of non-standard technologies, our basic UDP protocol message system for example, we rely on open standards and open source implementations when appropriate and available. Since many of the components that will make up this network are not yet done, we are not publishing long white papers or RFCs at this time — instead, we are giving everyone what we have along with a goal of producing those open standards with the input and assistance of the community that has brought Second Life to where it is now.

Releasing the source now is our next invitation to the world to help build this global space for communication, business, and entertainment. We are eager to work with the community and businesses to further our vision of our space."

Official press release follows.
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Battleground Europe 1.25.4 released E-mail
Monday, 08 January 2007
With the help of several players, Cornered Rat has solved some of the remaining bugs in the 1.25 branch of WWII Online - Battleground Europe. For a look at the rest of the changes since 12.5 went live, please see below.
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