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The Serpent's Spine brings fresh air to EverQuest E-mail
Wednesday, 06 September 2006
Is EverQuest going to die? Zonk, the current editor of Slashdot Games, togheter with Travis McGeathy of Gametab don't think so. Checking out what the expansion The Serpent's Spine brought to the game they seems to feel like the game has been resurrected.
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Everquest: The Serpent's Spine available for preorder E-mail
Wednesday, 23 August 2006
The incoming Everquest expansion named The Serpent's Spine digital download is available for preorder at the Sony Station Store .
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Everquest new expansion announced E-mail
Wednesday, 12 July 2006
Sony announced the release of a new expansion named The Serpent’s Spine for the first Everquest game. The Serpent’s Spine will introduce a new player race, the Drakkin, destructible terrain, new spells, and generally new content for players from level 1 to 75.
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EQ Progression server launches tomorrow E-mail
Tuesday, 27 June 2006
The two progression servers "The Combine" and "The Sleeper" will be both launched tomorrow June 28th. Official announcement follows.
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Everquest Hot Zone Itemization E-mail
Monday, 19 June 2006
To make the idea of Hot Zones work better, now you will not only get some bonus experience while fighting there, but also the possibility to find some special mobs and loot.
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EQ death penalties change E-mail
Monday, 12 June 2006
The next patch will put on some changes on the death penalties for Everquest. Since now new players respawn after each death with full gear and no exp loss until level 10, and with no exp loss but the need to recover your gear at level 11.
The incoming change will give a low xp penalty since level 6 "to start introducing death penalties while players are still in the relatively safe area of Gloomingdeep".

This looks like the right place to whine about it. 
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EQ Progression Server E-mail
Thursday, 01 June 2006
With the progression server getting ready and operative in less then one month, SOE decided yesterday to open its doors and give the possibility to EQ subscriber to start creating one character per account for naming reserve purpose.
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Everquest upgrading to DirectX9.0c E-mail
Thursday, 11 May 2006

The software running on Everquest test server is going to be upgraded to support DirectX9.0c. The players wanting to play on that server need to upgrade the DirectX on their local machines also.

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More Everquest Stats E-mail
Friday, 28 April 2006
And more interesting ones this time! Many many thanks to Kytherea who answered our request publishing percentages about classes in the level range 50 to 70.
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Everquest Patched E-mail
Friday, 21 April 2006
35 days after the last one, SOE released a new patch for the first Everquest. Nothing extraordinary but just the usual fixes and tweaks. Enchanters needs to be particulary careful since their AA points for Spell Casting Deftness will be refunded.
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