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Guild Wars: Nightfall impressions E-mail
Thursday, 05 October 2006
We want to point out this new Gamespot article with updated impressions about Nightfall, the incoming Guild Wars expansion.

"The two new professions in Nightfall are best described as holy warriors, of a sort. Strain said that the idea behind the new professions is that they offer a different kind of gameplay experience from existing professions. So, with the paragon, the idea is that you play more as a battle commander, standing off in a fight and supporting the troops with powerful abilities. The dervish, on the other hand, is a dual-wielding whirlwind of a warrior that can also take the form of the five known gods in the game. Each profession has 75 skills to unlock and select from, but how many you've unlocked isn't the key. What really matters is that you can have a "deck" of only eight skills at a time, which levels the playing field because then it becomes more a game of strategy." 

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Guild Wars XP scrolls drop rate fixed E-mail
Tuesday, 19 September 2006
The Guild Wars server code has been updated to address the following issues:
  • Fixed text received when adding a Nightfall Prerelease Bonus Key, so that it no longer incorrectly states that the account already has the bonus.
  • Fixed a bug that affected the drop rates of XP scrolls.
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Guild Wars major skills update E-mail
Friday, 15 September 2006
Here is the list of the 93 player skills that were changed by the latest game update with the objective of keeping a strong blace between the different classes.
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Guild Wars: Nightfall preview E-mail
Monday, 04 September 2006
Two new professions, a new continent and the ability to recruit companions. These are the main new features that Nightfall, the second expansion for the no monthly fees MMORPG Guild Wars. The staff of Gamespot had the chance to put their hands on it for a preview.
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Guild Wars august cumulative patch notes E-mail
Monday, 21 August 2006
Here is the complete list of changes and updates released for Guild Wars during the first three weeks of august. The summer period seems to have slowed down the development cycle a little bit, but now it's almost over.
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Guild Wars Skill Updates E-mail
Monday, 17 July 2006
During the last week Guild Wars received a large amount of updates, most of them regarding players skills. Here is the full changes list.
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Guild Wars Dragon Festival begins E-mail
Friday, 30 June 2006
The Dragon Festival is "a five-day celebration of games, dance, drink, and revelry, where we commemorate the dawning of the Age of the Dragon and all those who helped to rebuild our great lands after the Jade Wind. Throughout the duration of the festival, citizens of our great empire convene at Shing Jea Monastery to socialize with others, partake in carnival activities, and amass collections of Jade Wind Orbs to be redeemed for special prizes. Fans of sport can flex their muscles in the Dragon Arena, where battle prowess and longevity are recognized and rewarded."
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Guild Wars Balance Changes E-mail
Wednesday, 07 June 2006
During the last week Guild Wars received a series of patches that should have balanced PvP and PvE much more for all the classes.
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Guild Wars Patch Yesterday E-mail
Wednesday, 24 May 2006
Yesterday Guild Wars received a client/server patch that fixed some of the lag issues, one crash problem, the korean translation and a few more thing.
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GW Factions Reviews E-mail
Sunday, 07 May 2006

Gamespot published a well writen two pages review on Guild Wars Factions. The final score is 8.5/10.
Kudos to them for this sentence: "Despite the multiplayer focus, communicating with other players feels clunky; the most enticing new content caters mostly to the hardcore.". Check it out.

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