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EVE New Hardware is UP! E-mail
Wednesday, 22 February 2006
The long awaited new EVE game cluster is up and running. A small patch is necessary to let the client point to the right IP address. Forums are back online also.
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EVE Online Dual Core CPU Support E-mail
Tuesday, 14 February 2006
The newest EVE Online client can take advantage of Dual Core CPU, but patches from the Processor manufacturer have to be installed first.
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EVE Next Content Patch E-mail
Monday, 13 February 2006

The next content patch for EVE Online will be named Blood . For the first time EVE Online will give limits to the amount of stored items inside locations: "Only 1000 items can now be stored in a single location. A location is any location you can store stuff in. A container is also a location so you can have 1000 containers containing 1000 stacks of items each. Stacks are NOT limited, you can have 1000 stacks of 10 million trit. This is done to address database performance issues with so many items in the same location. As a further improvement, you can also disable the automatic locking of items which you put inside secure and station containers."

But there is more... 

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100.000 EVE Online Subscribers E-mail
Sunday, 05 February 2006

Today EVE Online reached the milestone of 100.000 subcribers!

Recentely EVE surpassed the world record of 23,000 concurrent players logged in a MMORPG world with no istancing and in wich all players are on the same shard.

For the occasion, we want to give to all our user the possibility to download  the EVE Online client and try the game for free for 14 days! This is finally to occasion to try the MMORPG that won our "Which MMORPG currently offer the best PvP?" poll, adding it to the list of the other tens of prizes won.

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New Hardware Incoming for EVE E-mail
Monday, 23 January 2006
Oveur posted a new blog on the state of the new server cluster. in brief the new monster "consists of 70 x IBM LS20 AMD Opteron Blades , each Blade sporting two 2.4 GHz 64-bit Opteron processors with 2-4 GB of RAM, depending on application. That's a 140 CPUs, a full replacement of the current 140 Intel XEON 2.8 GHz CPUs. All to run EVE."
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EVE Online Wins E-mail
Tuesday, 17 January 2006
We could say that the first demostration on how good EVE Online is doing is the steep rising of its player base. Recentely the game broke the incredible record of 22k concurrent players on the same game server and now it also won our "best PvP" poll.
 
UPDATE: Many thanks to our reader Sidewinder for highlighting us how last sunday the record was broken again surpassing over 23,000 concurrent players logged in! Congratulations to CCP!
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Red Moon Rising Fix Patch Online Yesterday E-mail
Wednesday, 11 January 2006
The patch to fix the issues that came up after the latest content expansion, Red Moon Rising, has been deployed yesterday. The patch notes has changed since our previus article, so read more if you are interested in the updated version.
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Red Moon Rising bugfix patch E-mail
Monday, 09 January 2006
After the deployment of the free EVE Online content expansion, namely Red Moon Rising, tomorrow the clients will receive a patch containing some bugfixes. Please remember that before this patch applies you are not allowed to use Wasp Drones since they are bugged.
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22,020 Players Logged In E-mail
Tuesday, 03 January 2006
Yet another record for EVE Online! It reached yesterday the new high peak of concurrent users online reaching the incredible number of 22.020! We want to remember you that CCP is expecting to increase the power of it's game cluster up to the point of entering the top 500 powerful clusters in the world list. Read more for the official news article.
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Business in MMORPGs E-mail
Saturday, 31 December 2005
The EvE Online website is suggesting us an interesting reading. The Escapist has published an article covering currencies and business in MMORPGs, with enphasis on the economic aspects of EVE Online.
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