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EVE Online Economics |
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Monday, 25 September 2006 |
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Redundancy wrote the second part of his economics blog, this time going further in the details of the EVE-Online Universe Gross National Profit. Check it out! |
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EVE Online: about the recent cluster problems |
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Monday, 18 September 2006 |
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With a new Dev Blog titled "you always pass failure on the way to success" Oveur update his playerbase about the status of the Tranquillity cluster. There has been some problems but a big part of the issues have been solved while the others will be very soon. But let's read Oveur's blog now.
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EVE Online 30.000 Peak Concurrent Users |
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Wednesday, 06 September 2006 |
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EVE Online broke the record of 30.000 concurrent players logged in a MMORPG server. Hellmar share with us some words of how they made a surprise to Oveur to tell him. |
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Trying to make EVE fleet battles more interesting |
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Monday, 04 September 2006 |
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In the latest Dev Blog, Tuxford shares his toughts about fleet fights and how to make them more fun and interesting. Maybe focus firing and ship incapacitating will be the solution to "few seconds deaths".
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The 0.0 experiment |
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Friday, 01 September 2006 |
If you are interested in EVE Online game mechanics and want something to read, we strongly suggest you to the 0.0 Experiment blog. |
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EVE Online patch scheduled on 5th |
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Friday, 01 September 2006 |
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The patch that Tranquillity was supposed to receive yesterday has been pospone to the fifth of september. The long downtime of yesterday was just an extended maintenance to prepare for the week end. Read on for the patch notes of this bug fixing update. |
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More informations on the new EVE Online Contracts System |
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Monday, 28 August 2006 |
The EVE Online Dev Team posted a new entry in their developers blog about the new incoming system that will allow players to issue and accept contracts between them. We remember you that we have published already a first Dev Blog entry on the same topic some weeks ago. But now let's go on with these new informations. |
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EVE Patch tomorrow |
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Monday, 21 August 2006 |
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Tomorrow at 08:00 ingame time will start the deployment of a new patch for EVE Online. You are strongly suggested to set a long skill training because the downtime is expected to be long. There will be no new content in this 24.2 MB patch but, as Kieron said in the official game forums, "This is a major step in preparation for deploying the upcoming EVE expansion, the Path to Kali. As such, there are going to be some changes made that will have an effect on the EVE community." |
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EVE Online German translation |
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Wednesday, 16 August 2006 |
CCP announced that the work to transalte the EVE Online client also in german language is ongoing. In the meantime, they also assure us the while Kali deadline is approaching the new features development is going well. Read it in the latest Dev Blog. |
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EVE Online: Invention |
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Monday, 17 July 2006 |
In his latest Dev Blog, Hammer talked about the future invention system, that will allow players to mix and match modules to potentially come up with something better. In other news EVE TV is finally online. EVE Online subscibers can read the blog at this link, while if you don't have an active account just keep reading. |
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