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EverQuest II: update adressing remaining issues E-mail
Friday, 17 November 2006
A good number of issues have been resolved with this latest EverQuest 2 patch. Most of the fixes were on Echoes of Faydwer problems but not all of them. Here are the full patch notes.
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EverQuest II: Butcherblock and the Return of Gods E-mail
Friday, 17 November 2006
Two new interesting articles ion the EverQuest II official website gives us some insight on some of the newest addition to this MMORPG.
The first of these articles, named Blessings and Miracle , explains how the return of the gods is changing the land of Norrath and the life of every adventurer.
The second one is instead about Butcherblock Mountains and how one of the most common and loved zones of the first EverQuest game has changed.
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EverQuest 2 Update #29 Preview E-mail
Monday, 06 November 2006
EverQuest II players will receive in the next days a new client patch, namely Game Update #29, which will make the game installation ready for the third game expansion Echoes of Faywder, but also give a better look to current mounts and improve the UI.
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Everquest 2 Nights of the Dead E-mail
Monday, 30 October 2006
EverQuest 2 announced that the Halloween celebrations have started with the Nights of the Dead live event. The Nights of the Dead will go on until Game Update #29 goes live.
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EQ2 Echoes of Faydwer Previews E-mail
Thursday, 12 October 2006
Different websites across the Internet are starting to publish previews about the next coming expansion for EverQuest II: Echoes of Faydwer.
IGN , Stratics and Caster's Realm also published recently their own.

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EverQuest 2: Game Update #28 Online E-mail
Monday, 09 October 2006
EQ2 Update 28 is finally live bringing forward the project of reviving the EverQuest gods with two more events involving the Burning Prince and the Duke of Below.
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EQ2 Game Update 28 Preview E-mail
Monday, 25 September 2006
The EverQuest 2 official website hosts an official preview of Game Update #28 . With this patch the return of the Gods is going on, taking the first emissaries of Solusek Ro and the Duke of Below comeing down to the lands, but also some UI improvements and new crafting recipes will be introduced.
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EQ2 interview about Tradeskills and PvP E-mail
Tuesday, 19 September 2006
Stratics had the chance to send some questions to the EverQuest 2 development team about crafting and PvP. Some answers are really interesting.

"Stratics: In PvP, in order to gain faction - credit for the kill - players must actually hit their targets. However, healers are a supporting class, and often do not get an opportunity to get a hit in. Therefore, they are typically left without faction as a result. Are there any plans in the works to change this to make it easier for players to build competent groups and all members of the group to receive equal credit for their role in the successful encounter?

Archonix: Shortly after the PvP servers launched, we changed the way credit is determined for a kill. While everyone in the group who is within reward range gains experience/status/and possible infamy/fame modifications just for being a part of the group, each player will have to have gained some form of hate with the target to gain faction from the kills.

For melee classes and casters they can gain this hate via attacking the target. For healers, if they wish to play a more defensive role, then actively healing or buffing their group during combat will also add hate to their victims, and in turn reward faction for the kills."

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EQ2: Echoes of Faydwer beta signup E-mail
Monday, 18 September 2006
Current EverQuest II subscribers can finally signup for the beta of the game third expansion: Echoes of Faydwer. The expansion will introduce the new playlable race of the Fae and new zones such as Greater Faydark, Steamfont Mountains and Butcherblock Mountains.
If you are an active Everquest 2 account holder and would like to partecipate at the beta click this link .
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EverQuest II: Echoes of Faydwer Impressions E-mail
Friday, 15 September 2006
Gamespot has some new impressions on the new content offered by the incoming EverQuest II expansion Echoes of Faydwer. From the article: "Echoes of Faydwer is being designed to appeal to both existing fans and newcomers to the franchise. There won't be any increase in the level cap, because the designers wanted to focus more on creating content for everyone, rather than concentrate on creating challenging high-level content that's suited for the veterans."
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